And this is exactly where I might have to get a little more uncomfortable.
I’ve been in this bubble for almost three years now. Three years full of quick tests, hasty screenshots, wild Twitter posts, Discord statements, Telegram half-truths, “it runs stable for me” claims, and product descriptions that sometimes sound more like wishful thinking than reproducible measurements. Over time, I’ve basically built my own little compendium out of all these fragments. Not because I was bored. But because it was necessary.
Many of my articles on PlebBase came about precisely from this. Not as marketing fluff, not as prettily packaged product advertising, but as an attempt to create real points of reference. The Gamma article wasn’t just “new Bitaxe is fast, buy it now,” but a close look at cooling, behavior, and limitations. With the NerdQaxe++, it wasn’t just about the fact that the box delivers an absurdly high hashrate, but about how the whole thing behaves under real-world conditions. The 10-TH/s test wasn’t a call to blindly replicate it, but a documented look into the limits. And the NerdQX and Ocho reports aim to do exactly the same thing: not just to celebrate hardware, but to take it apart in a way that allows others to learn from it, compare, improve, and perhaps even pause for a moment before simply settling on the next plug, fuse, or power supply as “somehow suitable.”
This is perhaps the point where retailers and manufacturers could use a little gentle but clear nudge.
It’s not enough to sell a board, post three pretty pictures, announce a maximum hashrate to the world, and then let the community figure out the rest. Anyone serious about open hardware must deliver more than Gerber files and a bit of GitHub window dressing. That includes measurement data. Limits. Recommendations. Warnings. Variants. Revision notes. PSU specifications. Cooling. Fuses. Connectors. Firmware versions. Realistic expectations. And yes, even the honest statement: “This is an experiment, not a daily setup.”
Everyone is always quick to shout that closed source is evil. And yes, closed source has obvious problems: lack of transparency, dependency, black boxes, vendor lock-in, and that lovely feeling that somewhere a manufacturer knows exactly what your device is doing, but you don’t.
But open source isn’t automatically good just because a repository exists somewhere.
Open source can also be chaotic. Poorly documented. Incomprehensible. Half-finished. Without context. Without releases. Without comparability. Without clear boundaries between prototype, reference design, and “works for me, good luck.” And if we’re honest, that’s unfortunately far too often the case in our bubble.
So maybe we should stop shouting “open good, closed bad” like religious fanatics and instead take a sober look at what closed-source projects often do better: clear product boundaries, consistent documentation, defined versions, support structures, understandable user guidance, and reproducible expectations. Not to copy closed source. But to do it better.
Because that’s really the goal, isn’t it?